Tool 02
Monster Hunter Wilds Decoration Planner
Wilds splits decorations into armor jewels (fit armor slots Lv1–3) and weapon jewels (fit weapon slots). Look up what grants a skill, what slot it needs, and plan exactly which jewels to farm for a target build.
Free · No sign-up · No ads · Runs entirely in your browser · Game-file data, snapshot 2026-10-11
Add the skill levels your build still needs after armor - the planner picks the exact jewels and totals the slot budget your armor must provide.
| Jewel | Fits | Rarity | Grants |
|---|
Crafting materials for decorations are not in the source dataset (wilds.mhdb.io does not expose them) - use the wiki link on each jewel to check its materials. This gap is intentional and visible rather than guessed.
How to use the decoration planner
- Check a skill: pick it in “Look up a skill” to see every jewel that grants it - armor jewels and weapon jewels are listed separately, each with the slot level it needs.
- Build a target list: in the farm planner, add the skill levels your armor doesn't already cover (check totals in the set builder first).
- Read the farm list: the planner picks the cheapest jewels that reach your target and totals the slot budget (e.g. “needs 3× Lv3 slots”). A warning appears when decorations alone can't reach a level - some skills only come from armor, charms or set bonuses.
- Farm it: copy the list, and use the wiki link on each jewel for its crafting materials (not in the game-file dataset - stated, not guessed).
Example: planning Flayer Lv3
Target Flayer Lv3: only the Flayer Jewel [3] grants it (Lv1 per jewel), so the plan is 3× Flayer Jewel [3] consuming 3× Lv3 slots. If your armor has just two Lv3 slots, the remaining level has to come from a piece or charm instead - exactly the trade the slot budget makes visible.
How it works
Jewel data comes from the game files via wilds.mhdb.io (snapshot 2026-10-11): 361 decorations - 66 armor jewels and 295 weapon jewels, each with its slot requirement and granted skill levels. A jewel fits a slot of at least its own level (a Lv3 jewel fits any Lv3+ slot; a Lv1 jewel fits everything). Farm plans prefer the most granted levels per jewel, then the lowest slot, so big slots stay free - the same greedy rule the builder's quick-fill uses. Limitations: decoration crafting materials are not exposed by the source API (flagged in the UI), and weapon jewels are listed for reference but only armor jewels feed the planner.
Decoration FAQ
Can armor jewels go into weapon slots?
Which skills have no decoration at all?
Why are there no crafting materials on the jewels?
How many jewels can I actually slot?
Where these numbers come from
Armor, skills, decorations and charms are extracted from the game files via wilds.mhdb.io (snapshot 2026-10-11); sharpness multipliers are cited from the community sources on the data & sources page. The math runs entirely in your browser - no accounts, no tracking. If a value disagrees with your game, cross-check it against the community wiki; that's what the wiki links on every row are for.
Last reviewed 2026-10-11 · Fan-made tool, not affiliated with Capcom · Privacy (nothing is collected) · Changelog